The more I think about it the more I come to the conclusion
that there simply isn’t enough to do on each planet. For this game to achieve
its potential I would need to vastly increase the amount of activities each
world provides, like actually finishing the casino’s hotel, or allowing you to
take a part-time job at the Sergorin mall, or imputing the college on Bornal
and allowing you to take classes.
This is possible and I do have the ability to do it, however
it would take a large undertaking to make it worthwhile and with my (slow)
programming ability it most likely take a very long time. I’m willing to do
this especially because I see it as necessary, however, over the past several
days I’ve had a thought bouncing around in my head and it’s started to snowball
into a fully-fledged idea.
I’ve been thinking about the next chapter for Spaced. I’m
not bored or disenchanted with the game, but I do like to know where I’m going.
For those of you not wanting a sneak peek into my though processes or a spoiler
as to where I may be going stop reading now. I’ve been thinking that part 3 of
the story is going to be an invasion by the aliens of one or more of the
planets in the sector, not necessarily any of the ones that have already been
presented.
I intend to start your character off as a recruit in what are
effectively the Marines as they are transported to the surface of the planet
being fought over. As opposed to the first two games I would allow you to choose
the basic characteristics of your character, gender, hair color, etc… though
because you would be a soldier you would have to start off within a certain set
of parameters (thin, in shape, et al) but that could change over the course of
the game.
Because of the history that I have written into the game it
wouldn’t be much of a stretch to allow a doctor to alter your character in
outward or inward ways. The limitations that I had imposed on myself for not imputing
transformations into your character to which I didn’t have pictures would be
eliminated as I would either not use images, or commission visual
representations (see below). Your character would be able to encounter and
combat enemies similar to what you can do in Flexible Survival or Corruption of
Champions.
I would like to advance your character without having to use
levels, but replace it with something similar. I would allow you to purchase
any and all equipment upgrades at any time, however some would be prohibitively
expensive at early stages of the game. As you advance in experience and your
military record improves you will be available for promotions to higher ranks. The
higher rank you achieve the higher your pay scale would be, but that wouldn’t
be your sole source of income. I would want to have an independent contractor
in the area that would periodically offer opportunities (quests) for motivated
marines.
I’d want you to be able to choose capabilities/equipment to
progress with, such as concentrating on offensive, defensive, or healing abilities
that you would receive upgrades for as you advance in rank. To further the equability
of each style I’d have you work in a group with three other marines that you
would have at least a limited ability to choose (at the start) and after a
fashion you would be able to select each member with no restrictions (such as
after become a Sergeant).
In a similar vein to Flexible Survival I would want losing
in combat to have transformative consequences, though not immediate or always
apparent (such as an incubation period or developing an internal gland or
telepathy). At a certain point if your character has been transformed multiple
times by the aliens and hasn’t received medical attention to reverse or make
the changes benign then you would start having to fight back against an impulse
to seek out more transformations or even join the aliens. Joining the aliens
would then entail being a mole if your transformations aren’t too obvious to your
comrades or if you are too conspicuous you would try to escape to the alien
enclave.
There’s a great deal more that I’m still mulling over as to
what I would like to do and what is actually possible, but what I cannot escape
is the fact that I wouldn’t be able to do this on my own. I would most definitely
need a partner to program and code most if not all of the game. Additionally,
because of how awful I am at making or altering pictures, I would need to find
someone else to provide artistic services for characters, aliens, scenery, and
anything else I might want.
I would like to include as many fetishes as possible, however,
at the same time I don’t want to just rehash the same formula that others have
done. I don’t want this to be a copy of Flexible Survival, or Cursed, Trap
Quest, but I would like to include elements of all to create the most rounded
game possible.
I would like to make this game incredibly complex, in depth
and lengthy. Because of this, for my idea to come to fruition I would need to have
some kind of investment in the project in the form of OffBeatr or something
similar. I don’t want to assume anything, so for the time being all I’m doing
is gauging interest in this project. Nothing is set in stone and I would welcome
any and all constructive input to make the possible game more enjoyable to
play.
I like the idea and would help fund it, but I'm really digging Spaced 2 so far and I would hate to see that fall by the wayside. Maybe you could potentially try to get funding for Spaced 2 and expand the planets like you mentioned as well.
ReplyDeleteMy initial thought is, I am not so sure how it works if you take a break from making a game that you feel is at risk of becoming too complex, by making one that is even more complex. :)
ReplyDeleteWith that said, the game idea sounds a bit like Planet Stronghold, an indy game by Winter Wolves. Less character creation (just gender and class choice), no transformations, but it is a scifi game set in a war with aliens, starts on a base (you just arrive as a rookie), quite a bit of character interaction (Including romances, but not limited to that), and once past the rookie bits, you get thrown into the war with one of two or more agendas.
You might be able to talk with the author - it's a small group, one programmer, one or two artists - and see if you could buy or borrow the engine. He's wondered about going into X rated stories (but at least one of the artists are not too keen on that, if I read it correctly).
Anyway, good luck. :)
I'm not worried about Spaced 2 becoming too complex (I actually welcome it) I was just concerned that I wouldn't be able to give you anything that would be worthwhile for a long time.
DeleteAnd I'm not giving up at working on the game. Regardless of what happens I'll still work on Spaced 2, I never intended to complete the game and just continue to add pieces until I run out of ideas or lose interest (and neither of those has happened yet).
Good to hear. :)
ReplyDeleteLink to planet stronghold site:
http://www.winterwolves.com/planetstronghold.htm
The combat system is so-so, btw, but still, it's close enough to your idea it could be worth a look.