Monday, December 16, 2013

Holi-delays

I don't think this will come as much of a surprise to many, though it probably will be disappointing, but I'm not going to be working on the game until January. I was hoping I'd have more time to work on it, but family and job commitments really put the screws to your free time around the holidays.

If something comes up I'll let you know, but don't hold your breath.

Thursday, November 21, 2013

Testing...testing

Well that happened fast. I got through the sidequest far quicker than I was expecting to and you're all the beneficiary of that. I present to you Spaced 2 .08, complete with bugfixes of the bugs I could find. I did check every permutation of the new material so somethings bound to show up, but you should be able to get to most everything I put in.

Again bear in mind that if you use the cheats I can't guarantee the game will work properly everywhere thereafter or that you'll be able to see all of the game material  (new or old) that is available as not all of the variables are accounted for, the cheat is simply there for those of you who don't want to start from the beginning to get to a certain scene.

Present in this release are the following updates:

  • The next mission from the station commander (3rd)
  • The next body transformation (it ties into the 3rd mission)
  • A limited clothing system available from select locations on the 3rd floor of the mall
  • One of the stores on the mall's 1st floor has something special for the audiofiles out there
  • A meeting and conversation with a new character (named Shy) is available somewhere on the 1st floor of the mall
  • The Sergorin sidequest is up and ready (though bugs have not entirely been ruled out) and can be completed.
 Oh, and thanks to A.sapien for providing the morphs I requested. You help is very appreciated.

Mediafire Link

Dropbox Link


P.S. As I sit here waiting for the game to upload, I already found a bug at the end of the sidequest: I forgot to return the player description to the default. I'm just going to leave it there until the next update because it doesn't change any of the gameplay, but I know it's there.

Tuesday, November 19, 2013

Down the stretch

 For those of you that have checked my blog in the past month or so you may be aware that an update is pending soon. I would really like to have it out to you before December, and while I'm progressing nicely, I find myself at a bit of an impasse. I'm pretty bad at altering pictures, with a combination of lack of talent, lack of practice, and being limited to MS paint, I try to stay away from making morphs because I'm never really satisfied with the outcome. However, with the sidequest I've been working on I need to have changes made to work with the story. I've already made morphs and put them in the game but I really don't like them so I'm going to ask for help from anyone willing to give it.


The images can be found on the 'images' tab above.

If anyone would like to work on them just post the completed morph on tfgamessite, hentai-foundry, or deviantart or something along those lines and let me know (leave a comment).

Monday, November 11, 2013

Getting Closer

Wow, a post once every two weeks or so, I'm on fire. On a serious note the special scene has taken on a life of it's own; think something like the asian sidequest in Lilith Device, only much worse. As a consequence I don't know if I'll be able to get it finished before December, but I'll try to stick to my very nebulous release date.

More to come later.

Sunday, October 27, 2013

Brief Update

The next release is coming soon. All that remains is to finish the special scene I'll detail (maybe) in the release post and a run through to catch as many bugs as I can before sending it on to all of you (something I probably should have done previously but I'm lazy).

Thursday, October 17, 2013

Progress? (or Bogus Pomp)

Well the going has been a bit slow, but I'm getting there. I'm just finishing up a few scenes (you can see which ones on the right) and you may notice that I've added a few new things as well. I've instituted a new clothing system that's very limited in what it allows you to do and where you can wear the clothing, but it's a start. Additionally I've started a conversation between you and Shy. If you don't know who I'm referring to you may want to walk around the mall a bit and you should run into her eventually.

For now the clothing is being added to whenever I get around to putting in a new piece of clothing so I'm leaving it open-ended, but when the two other scenes are completed I'm not sure what I want to work on next. I fell I should add at least one more scene for those of you who've been waiting for me to actually do something (as the two scenes being completed aren't really that long) but I want to hold off on moving Raven forward until I've let the rest of the game get fleshed out a bit more.

I think I can limit myself to working on either polishing up Bornal, a random space encounter, a dream sequence, or an event that I had started working on earlier but stopped when I ran out of creative energy. Whichever one I start to plan first I'll probably have in the game for the next release, regardless of how long it takes me to do.

Oh, and bonus points for anyone who gets the reference for the title of this post.

Wednesday, October 2, 2013

News!

You know, a while back when I said I was going to try to limit myself to just a few items to work on so I could get an update out I was being honest about my intentions. Unfortunately my job gave me a serious case of the 'fuck its'. Every time I opened up the file and tried to work on what came next all I did was state at the screen for a minute or two before closing it and doing something else. This wasn't like the writer's block I had previously, I just didn't have the time or inclination to plan about where the game was going next.

Well that's changed now. I'm going to get back to working on the game soon and hopefully have an update ready sometime in November. I'm sorry for staying out of touch for a while, but without anything to say about the game I couldn't find any reason to post.